Tuesday, July 8, 2014

Let's talk about our enormous monolith


So a blog about creating a game would be a bit strange if we didn't talk about what kind of game we're making, right?  So let's get that out of the way:

It's an arena/RPG game*.

I added the star because that's one of the best things about creating a game, at least on an indie scale; your start and finish are often quite different! So for now it is probably simplest to say an arena game is the goal.


Arena the First

When I say "arena", I mean something spectacular like our Greek and Roman ancestors might see in their Coliseum: something open, massive, and tricky. Traps would be welcome and combat should be expected.

There will be an AI for playing against the computer, but I think the Coliseum or arena deserves a human versus human mode. In a Player versus Player(PvP) type game mode, I see one player creating the arena and the other plays through it. Sort of like a Dungeon Master of a D&D game, except applied to the RPG/Arena-builder concept. So it would entail everything from setting traps to designing the monsters and their abilities.

There are thousands of directions that the game can be taken from here, so I'm looking forward to investigating a number of them in the course of creating this game. I'll talk about a few of them on Thursday. And hopefully readers will suggest features they would like to see in a game like this, as well! :-)

-- Chris

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